Sunday 15 May 2016

Ambient Occlusion Pass

So last night I decided to try and combine both the normal render pass and the ambient occlusion render pass.

I would like to animate the entire cinematic using both render passes(normal and ambient occlusion) to create a better sense of depth and realism.

Today I decided to give it a go and render X-22 textured with a normal and ambient occlusion pass.


This is a normal render pass with basic(bad)lighting.




This is how it looks after combining the Ambient Occlusion pass to it.



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