Monday 27 June 2016

Final Blog post.

It's been a while since my last blog post, so I'll try to summarize everything that I've done for the past few weeks in relation to the cinematic project.

Since I have no pictures or videos to show you I'll just write it out.

For the past few weeks I have been mainly working on my 2 animation scenes, the one were X-22 is invisible up on the roof and then lands, and the other one where he stabbed Matt(the second part of it, since the first 25 frames of it were done by Rhys.

I was quite happy with how the invisible landing scene looked but I was pretty disappointed with my last bit of animation, the one where Matt gets stabbed, maybe is because I only had like 2 days to work on it while working on a lot of different things for the project, and possibly because we just didn't fully think about it, since we changed it from what Keat told me to animate, which I did and he approved it, but then at the end some of us decided to change it even tho it was probably too late for any changes.

I also did the VFX on Matt's eyes, which I'm really happy with they way the look, the first time I tried it was a bit hard to be hones, but the second time was a lot easier and I managed to get the eyes done in time. I also created the design of the eyes using the tools in after effects and I also animated it in order to give it a more robotic look.

I also did all the lighting and rendering for X-22 in every scene, this took quite a bit of time since I had to do 3 different render passes to each animated scene, and there 4 different animated scenes all together, that's 12 render passes plus the invisibility pass, oops 13 render passes which were the normal render pass with the texture and lights on, the Ambient occlusion pass and the shadow pass as well as the invisibility render pass.

I wish we could have had one more week to tweak a few things, but I'm really happy with the work we did and I think we all learned a lot of new things.

Tuesday 21 June 2016

Eyes VFX Progress

I haven't posted on my blog in ages, because I have been working on a lot of different assessments at the same time and to be honest it has been really time consuming.

Today I managed to successfully do the VFX on one of Matt's eyes, the actual process is really simple but time consuming.

These are a few snapshots of my progress. the blue human eye vfx is animated too.