Tuesday, 12 April 2016

Week - 8 - UV Mapping

Today I decided to work on the character's UVs, I knew it was gonna be a lot of work because of the way the topology had been built, specially on the right arm blade, luckily I managed to simplify the UVs and now the character is almost ready to be sent to mudbox and texturing.

This is what the UVs look like so far, I still need to work on it tho.





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