Week 6, Interactive Narrative, Could your game have developed its narrative and told the
same or a similar story without any of the characters?
For this week's game I decided to play Fez, as soon as you start the game you get some indications about what you have to do, which is to collect the yellow cubes and after that you get some extra indications about moving the world from 2D and 3D, which is one of the best aesthetics of the game. I think the game could tell the same story without any of the characters, because it doesn't really influence the game that much, all you need to know are the basic indications about "what to do next"but for me the overall story doesn't affect much of the game and the character's don't really matter that much, you could have had any other character instead of "Gomez" and it wouldn't have changed much of the storyline, this is because the game follows a simple puzzle/platformer game structure, which is pretty much the same structure you see on every other puzzle/platformer game.
Fez is quite fun to play but what really got me into the game was the overall design of the game, the animation and art of Fez is extraordinary, the story didn't get my attention at all, in fact I thought it was pretty boring and plain, if it wasn't for the genius designs made by Phil Fish the game wouldn't have been such a great hit in my opinion.
In conclusion I think Fez could have developed its narrative and tell a similar story without any of the characters because they are not a major influence in the game.
.
No comments:
Post a Comment