Monday 27 June 2016

Final Blog post.

It's been a while since my last blog post, so I'll try to summarize everything that I've done for the past few weeks in relation to the cinematic project.

Since I have no pictures or videos to show you I'll just write it out.

For the past few weeks I have been mainly working on my 2 animation scenes, the one were X-22 is invisible up on the roof and then lands, and the other one where he stabbed Matt(the second part of it, since the first 25 frames of it were done by Rhys.

I was quite happy with how the invisible landing scene looked but I was pretty disappointed with my last bit of animation, the one where Matt gets stabbed, maybe is because I only had like 2 days to work on it while working on a lot of different things for the project, and possibly because we just didn't fully think about it, since we changed it from what Keat told me to animate, which I did and he approved it, but then at the end some of us decided to change it even tho it was probably too late for any changes.

I also did the VFX on Matt's eyes, which I'm really happy with they way the look, the first time I tried it was a bit hard to be hones, but the second time was a lot easier and I managed to get the eyes done in time. I also created the design of the eyes using the tools in after effects and I also animated it in order to give it a more robotic look.

I also did all the lighting and rendering for X-22 in every scene, this took quite a bit of time since I had to do 3 different render passes to each animated scene, and there 4 different animated scenes all together, that's 12 render passes plus the invisibility pass, oops 13 render passes which were the normal render pass with the texture and lights on, the Ambient occlusion pass and the shadow pass as well as the invisibility render pass.

I wish we could have had one more week to tweak a few things, but I'm really happy with the work we did and I think we all learned a lot of new things.

3 comments:

  1. Shoe Design Software :
    # Modo 601 Crack Version
    http://softwares4industry.blogspot.com/2017/03/modo-601-crack-version.html

    # Shoemaster QS 14.01 Full Module License
    http://softwares4industry.blogspot.com/2017/03/shoemaster-qs-1401-full-module-license.html
    Graphic Design Software :
    # Onyx 12 ProductionHouse RIP Software Crack/License File Download softwares4industry.blogspot.com/2017/04/onyx-12-productionhouse-rip-software.html

    ENGINEERING SOFTWARE :
    # Speos Caa v5 Based v18/18.1 for x64 full Version
    http://softwares4industry.blogspot.com/2017/03/speos-caa-v5-based-v18181-for-x64-full.html
    # Corel Corel Drawings X3 X3
    http://softwares4industry.blogspot.com/2017/03/corel-corel-drawings-x3-x3.html
    # Kopperman Texdesign V8
    http://softwares4industry.blogspot.com/2017/03/kopperman-texdesign-v8.html
    Ship Design Software :
    # NAPA 2013 ship design software Download softwares4industry.blogspot.com/2017/03/napa-2013-ship-design-software-download.html

    EMAIL: SOFTWARESOLUTION4INDUSTRY@GMAIL.COM
    SKYPE : FIDELIA.LIA
    Blog : http://softwares4industry.blogspot.com/

    ReplyDelete
  2. Embroidery :
    # Wilcom EmbroideryStudio e3.0 softwares4industry.blogspot.com/2017/03/wilcom-embroiderystudio-e30.html
    # Brother Pe Design 10 Next Professional Download softwares4industry.blogspot.com/2017/04/brother-pe-design-10-next-professional.html
    # Brother PE Design NEXT 9.01 Embroidery
    http://softwares4industry.blogspot.com/2017/03/brother-pe-design-next-901-embroidery.html
    # Tajima DG/ML By Pulse v14.1.2.5371 Embroidery
    softwares4industry.blogspot.com/2017/03/tajima-dgml-by-pulse-v14125371.html
    # Tajima DG15 By Pulse 15.1.13.6240 softwares4industry.blogspot.com/2017/03/tajima-dg15-by-pulse-151136240.html
    # MasterWorks III Download softwares4industry.blogspot.com/2017/03/masterworks-iii-download.html
    # Embird 2013 Build 10.3 Full Modules softwares4industry.blogspot.com/2017/03/embird-2013-build-103-full-modules.html
    # Compucon EOS 3 Multilingual Embroidery Software EOS Stitch Editing softwares4industry.blogspot.com/2017/04/compucon-eos-3-multilingual-software.html
    # Gmi Stilista 2000 Full Pc Download softwares4industry.blogspot.com/2017/04/gmi-stilista-2000-full-pc-download.html
    # STILISTA V3.1.514.3020 Embroidery Software Download softwares4industry.blogspot.com/2017/04/stilista-v315143020-embroidery-software.html

    ReplyDelete
  3. 3D Animation: What #D Product Animation Can Do For You

    The global animation market was valued at $254 billion by 2017. It has, however, become apparent that the rise was but the beginning. As animation makes its way into the world of marketing, we'll definitely see its popularity rise even higher.

    9 Ways To Immediately Start Selling 3D Animation

    3D animation is conventionally a reserve of the entertainment industry. This is because animation is exceptional at enticing an audience. The ability to captivate and inspire is in fact the key reason why animation is so popular among marketers nowadays.

    So how effective is 3D product animation?

    Well, Quite Effective!

    Just look at brands such as Gillette and Apple. With Gillette, for example, a boring shave is transformed into a 3D adventure. This has made the brand very popular among consumers. Gillette was smart enough to realize that to rise above the competition, it had to move away from generic advertisement. The benefit is that great animation is typically regarded to be proof of a good product. This is exactly what 3D product animation intends to achieve- to assist you tower over the competition.

    There are three major reasons why you should add 3D animation to your marketing stratagem:

    1.Profit Minded Prototyping: Releasing a prototype to the market is a very expensive affair. These expensive prototypes yield the needed feedback but, what if you could get the feedback at a cheaper price? Well, now there is. With a 3D product animation, you can- inexpensively- make a model of your product and use it to gauge the market. That is to say, you get the required feedback from the market without suffering the cost of a prototype.

    2. First Impressions Come Once: Let's face it, many products are boring. Just imagine a Gillette ad without the animation. Would it not place you to sleep in the first five seconds?

    3D product animation takes an ordinary looking item and changes it into an adventure of epic proportions. In the virtual world, any product gets exciting with some 360-degree turns and just the proper amount of special effects. Do it properly and the market will obsess over your product.

    Apple's iPhone X is a good example of this trend. Its marketing relied greatly on 3D models. Other brand names that have employed 3D product animations effectively are Samsung, Microsoft, and Huawei. Now you know why they take over their respective markets.

    3.Money Matters: 3D product animation is not an expense, it is a save. The 3D model can even be used to determine glitches in an unfinished product. Designers are afforded the opportunity to improve the brand before the prototypes come out.

    Animation also makes it possible to market the product cost-effectively. With the increasing popularity of Virtual Reality (VR) and 3D printing, it helps to show that you are acquainted with the latest trends.

    In conclusion, your product has a lot to gain from 3D technologies. You can give it glamor, appeal, and mystique. Animation also gives the brand legitimacy as a modern oriented firm. You will be surprised to know just how many great products fail to sell due to how they introduced themselves to the market.

    Don't be part of the failures. Abandon generic advertising strategies. Turn your marketing into a 3D adventure. You do want to be the next Apple and Huawei, don't you?

    ReplyDelete