Thursday, 24 March 2016

Week - 5 - Interactive Narrative

Are the “choice situations” in the game obvious or subtle? Do you know the outcomes of your choice prior to making a decision?


For this week I decided to play The banner Saga, I really enjoyed playing this game and can't wait to finish it.
The game has a lot of similarities to a game of chess, they are both based around tactics and strategies, trying to figure out what the opponent or enemy might do during their turn, this means that every choice you make should have an impact or a reason behind it, because it is a game based around turns.

I think the choices that I made in the game were subtle or at least I tried to make them subtle rather than obvious, I would have a reason to every single one of the moves I made with each of the characters, sometimes I would have to make some sacrifices in order to beat one or more enemies, therefore I already know the outcome of my moves, but like in any game based around strategies and tactics you can never be too sure about your moves, you always need a second plan, just like in a game of chess, sometimes I would sacrifice a pawn in order to destroy my opponent's tower with my horse.

In terms of the story, it didn't really caught my attention, sometimes I wished there was an option to skip all the talking and get straight to the game, but apart from that, the game is super enjoyable and fun to play, good thing it's a long weekend and I can keep on playing it.

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